![]() "We can confirm Frontier is currently pursuing a complaint against Atari," chief operating officer David Walsh said. In a statement to Eurogamer issued in January 2017, Frontier confirmed the action. And, Frontier said, Atari delayed when it was asked for an audit of its sales report. So, Frontier worked out it should have received $3.37m in royalties from Atari, but got only $1.17m. Frontier said it amended its contract for RollerCoaster Tycoon 3 after Atari went bankrupt in 2013, and "another website", perhaps SteamSpy, revealed higher sales figures than previously thought. So, why would Atari's licensing rights to RollerCoaster Tycoon 3 expire? It may have something to do with a lawsuit between Atari and RollerCoaster Tycoon 3 developer Frontier, which we reported on back in January 2017.įrontier claimed it was owed $2.2m in royalties by Atari over RollerCoaster Tycoon 3, which came out in 2004. We'll be in talks with new distribution rights holders to hopefully bring the game back as soon as possible." "Due to expiring licensing rights, we were asked to remove the product from our catalog for the time being. The popular sim was removed from the likes of GOG and Steam without explanation from publisher Atari (we've asked Atari for comment).Ī spokesperson for GOG told Eurogamer it pulled the game "due to expiring licensing rights", and stressed it'll talk with "new distribution rights holders" to bring the game back as soon as possible. I was provided a copy of the game by the publisher.RollerCoaster Tycoon 3 has been removed from digital stores. You can buy RollerCoaster Tycoon 3: Complete Edition on Steam here. It’s just a lazy reskin of the old game, an excuse to put it back on the store if anything. So, if you haven’t already picked the game up on Steam, it’s worth a look, but if you still have the Platinum version from when that was on sale, there’s nothing here worth upgrading for. ![]() I mean, I’m not complaining that RCT3 is finally back on Steam, but it would have been nice to see the original developers give it a bit more love, especially considering that they went so far as to call it the “Complete Edition”. They could have added even higher HD support, better textures, or even Steam achievements, but they skipped on all of that and just slapped it back onto Steam. Regardless, it’s still a fantastic game underneath that, but honestly, this is kind lazy on Frontier’s part. It’s honestly just better to think of the game as a reskinned Platinum edition with a new publisher, nothing enough to warrant an outright name change. That’s it – that’s RollerCoaster Tycoon 3 Complete Edition. The RCT wiki notes faster load times, the removal of the “Atari” cheat code that would make peeps applaud, changed splash screens, and some additional changes on Switch to improve playability. Outside of that single change there’s really not much else to note. As it stands, the UI just gets really tiny the farther you go, making it a bit difficult to play. Fortunately, you can force the game to run at those resolutions by editing the options.txt file within the appdata directory (as was the case with Platinum), but there does not appear to be a way to scale the UI past 1080p. That sounds great until you realize that 1080p is quickly not becoming the norm anymore and the game lacks native support for 1440p or 4K. Let’s start with the major one: the addition of native widescreen support for higher resolutions up to 1920x1080p. So, instead of giving this release its own review, I opted to make this video going over the differences instead. This begs the question though: what exactly has changed other than the title? Well, to go ahead and spoil the rest of the video… almost nothing. Instead of just releasing RollerCoaster Tycoon 3 Platinum again though, Frontier released the game as RollerCoaster Tycoon 3 Complete Edition.
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